![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4hKEc1aaFP_Ah3BFcHFkWitt2qnxSDE-kzwC8qEgJnCEK3EQrjDWWLpC5sdzYw0FAy9BofDxkKroSssKTy5LjIA-NJWblwk8T7RXGFgSi3qM2SCFEkC5Vwr7u-hai1SaCKbZ6KAgB3aE/s320/oilrig_interior_01_lit.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_yFs4v9u9FSDwqw20xICcjJO7DZtL1uxuQ2Y0pf9K8_i0oyD4c2Ho7BZX9A9rDiLj9GIxX8hkwE3crTQdnrpp4msRfJZaFe4QgE1M5ueVb9LXvXoxTY_E_AEnnMzROeVwD9vij4lw51g/s320/oilrig_interior_01.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWgWnCAjbRCwaZuo-zBOMDqeL5SGiJjgpche4vpG5I27cgQp-wXEKnZsPJX2jbvoh-Wq0PGi1UAjQFEzlCWZQOSDHE2YenJBnG68p-TmjxdFDuHtclb0K9dTfwxf48nVgYuzThVUWmkVc/s320/oilrig_interior_02_wire.jpg)
Oil Rig MP map. With this map I was given a partially finished layout from sketch up. I rebuilt the sketch up model in max using instanced tiles where possible. I broke the scene down into assets and managed the reintegration process. I also helped in creating many of the architectural wall models materials.
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