Wednesday, June 29, 2011




As well as creating still life scenes from photos, I like to model buildings from CAD files. My father in law is an architect so I have a great source for getting these files. I think this is a great way to really tune your eye to realistic proportions.


In this end sequence we wanted to reveal the destroyed city. Again I composed a grey box cityscape and broke the scene down into assets. I redistributed those to the art team and managed the reintegration process.


Here are some images of the end sequence that replaced the airplane interior. In this version the story ends at the terminal. I used the same airplane asset as the previous version but designed a terminal layout. I wanted it to have an epic "wow" feeling so I wanted to compose the scene around a plane that had crashed through the terminal with out obstructing the players navigation. In this scene I created and composed the layout, then broke the scene down into assets. I redistributed those assets to the art team and managed the reintegration process.


Here are a couple more shots of the airplane interior.

Tuesday, June 28, 2011


Here is the in editor version of the plane interior.

Here is the finale of one of the airport levels in the game. This was later substituted for another version I will post later. I was responsible for taking a preexisting airplane model and doing a destruction pass on it. I set up the lighting and mood as well as roughed in the shape. I then redistributed the assets to a team of artist and then reintegrated them back into the level. Here is a screen cap of the end sequence.

F3AR

Congratulations to all the guys over at Day1 in both the Chicago and Hunt Valley studios. They did an excellent job with the latest title in the FEAR franchise! I spent a few years working with them
as a designer and world builder. I will post a few images of some of the work I contributed and a brief description of each.