Wednesday, February 13, 2013

Friday, July 1, 2011






Here is a mini slice of our work flow on BOOM! GreyBox/Indications/Paint Over/In game



Here is a mini slice of our work flow on BOOM! After discussing the location with the creative director, I then meet with the art lead and environment lead. I communicate the creative directors intent for the level and what I have in mind as far as design and game play. We brain storm for an hour and I begin construction of

Thursday, June 30, 2011

Posted below is some design work for Reich. I utilize 3D studio max to create rapid prototypes of level layout to more clearly illustrate game play ideas I have.